At Pixel, we are more than just a user research lab. We are committed to helping Ubisoft create the best gaming experiences by placing players—their behaviors, motivations, and expectations—at the heart of the design process.
In partnership with production teams and using various methodologies at our disposal, we analyze player feedback to provide in-depth and relevant insights and support decision-making.
The Player Experience Strategist works within the Insights direction team, which is organized to support productions grouped into portfolios alongside user research analysts, and reports to a portfolio manager. Team members may be located in Montreal, Quebec, Toronto, Cary (NC, USA), and Paris (France).
The Player Experience Strategist will be working conjointly with game productions and be a major actor in building the best, most innovative player experiences in the industry. This person will be the owner of the project’s player experience while working with a team of experts in establishing and executing their strategy.
Responsibilities
Passionate about games and understanding players’ behaviours, wants and needs
A solid experience and relevant achievements in conducting mixed method research studies and generating insights by triangulating multiple data sources
Have a solid knowledge of game development & game design
Be able to be the player’s advocate as well as deal with multiple and diverse stakeholders with various priorities, perceptions and interests
Focused on delivering results that yield actionable findings that meet and surpass industry standards in terms of industrial approach
A collaborative team player who easily understands the benefits of working with other experts and playing on each other’s strengths to optimize efficiency and quality
Highly organized, capable of leading multiple studies and projects on operational subjects, while keeping the strategic objectives in sight in large team environments
Able to evolve in a complex ecosystem, adapting to standards and processes in place while continuing to improve and innovate them
Experience conducting research embedded on a game production or product team, ideally in the video game industry
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