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Level Designer Intern | 4 day week job | Remote Montreal, Canada

https://4dayweek.io/remote-job/level-designer-intern-kcyZX-behaviour
3 hours ago
Full-time
On-site
Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

This position requires you to be in the office in Montréal three days a week!

We’re looking for a passionate and curious student to join our team as a Level Designer intern ready to dive into the heart of creating worlds and stories that captivate players. As a level Designer at Behaviour, you will create levels for an upcoming game to provide players with a fun and challenging experience. Getting a chance to place yourself in the players’ shoes and mapping out all the possibilities, you will show your creative side by working on one of the most important parts of a game alongside a team of experts to learn from. Are you game? 🎮

If you’re ready for a unique experience, working with passionate colleagues, and leveling up your skills in a creative and fast-paced environment, this is where you need to be. Are you game? 🎮

To be considered for this internship, you must:

·Send us your CV and cover letter and tell us about your passion for video games

·Be able to work 37,5 hours/week for 4 months starting May 2026

·Be eligible to work FULL TIME in Canada, in Québec at the time of your application

Why join Behaviour for your next internship?

·       Flexible work policy

·       Delicious FREE breakfast and lunch made by our chef at the Montreal office’s bEstro 👨‍🍳

·       250$ BEHappy expense reimbursement to buy whatever makes you… Happy !

·       A chance to grow your skills and potentially be offered a full-time position at the end of your internship 🤩

In this role you will :

  • Contribute to the development of levels while collaborating closely with other designers and learning from cross‑disciplinary teams.
  • Assist with content and gameplay integration, helping ensure levels work smoothly and align with the overall design vision.
  • Support the team across all stages of level design and production, including scripting, integration, polish, and debugging.
  • Actively participate in design discussions, contributing ideas that support environmental storytelling, gameplay, and engaging player experiences.

What we are looking for :

  • Proven experience with Unreal Engine 5, with a solid understanding of relevant scripting tools.
  • Strong grasp of Level Design principles, including encounters, flow, rhythm, scale, tension, pacing, variety, navigation, and blocking.
  • Proactive and resourceful problem solver, comfortable tackling complex technical and gameplay challenges through thoughtful level and environment design.
  • Ability to clearly articulate hands-on gameplay experiences, effectively communicating design intent and providing constructive feedback to help craft memorable player moments.
  • Familiarity with narrative design principles is considered an asset.
  • Experience working with Perforce version control is an asset.
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